Microsoft planning Xbox Live features for Android, iOS, Nintendo Switch

Posted February 05, 2019

"Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs", it reads. The segment, "Xbox Live: Growing & Engaging Your Gaming Community Across Platforms" will be presented by Microsoft, with Jeffrey Shi and Ramsey Khadder apparently headlining the talk. " Playfab is a company which develops backend gaming services which Microsoft purchased past year. Project xCloud is an open platform with a customizable Client UX where streaming starts with Xbox game developers not having to modify a single line of existing game code". Last summer, Microsoft and Nintendo made big news by allowing Xbox and Switch owners to play together in Minecraft.

Microsoft's Xbox Live will soon add long-requested support for connecting players on other popular game platforms, according to a recently published game conference schedule.

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We'll find out more once GDC 2019 is underway between March 18-22 in San Francisco.

"Game services engineers looking to save time & expand their customer base by letting Microsoft managed game services handle social, communication, and multiplayer interactions across billions of screens", the event description said regarding the target audience for the event. This has been tested in one game already, with Minecraft tapping into Xbox Live across all three new platforms.

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Saying that's a significant expansion of Xbox Live would be an understatement.

Microsoft's SDK will include its PlayFab collection of back end tools aimed to speed up the process for developers of games with online play. Apple has even gone so far as to kill off the app for its Game Center service, and while Google's Play Games Services is still kicking, I find there aren't that many devs out there that actually take advantage of some of its more prominent features, such as cloud saving.

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